Author Topic: State of machines around Brisbane v2.5 (update 1/8/09)  (Read 63797 times)

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Offline Ghostling

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #210 on: September 30, 2011, 07:11:59 PM »
Same thing seemed to happen with Toombul, and seems to happen with Indropilly (which I'm pretty sure is the only Brisbane arcade without Technika).
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Offline Tranceformer

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #211 on: October 01, 2011, 02:42:38 AM »
Call me crazy but if that arcade didn't do well there wouldn't it be kind of dumb to open another one in the exact same location? Unless the reason Intensity wasn't doing well was because of how it was run and the such, I guess.

I remember that arcade being huuuuge. I wonder what will happen to all those old machines... that DDR Extreme I played was quite good at the time, surprisingly. $2 a game is a real haul though, especially for an older mix.
the place is huge but the games were either too old,too expensive or mostly broken down machines that they didnt wanna fix.
the same fate happened to Intencity Jam Factory in South Yarra in August.

Offline Gurt

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #212 on: October 01, 2011, 05:49:43 AM »
Never even seen the Intencity Pacific Fair arcade, because I've never been to Pacific Fair.

Successful arcades in today's age must:
- Usually be anchored to a cinema or bowling alley (or both, lucky Chermside!)
- Have at least $250,000 worth of stock
- Have a selection of ticket games (for suckers)
- Attempt to cater to regulars by keeping the key machines (DDR, Maximum Tune, Tekken, etc) well-maintained
- Possibly may need a gaming licence as I'm not sure if coin-operated video games are considered the same as poker machines.

Of course if you don't have $250k and can't get a lease in a suitable location, the easier option is to buy a selection of machines and lease them out to sports clubs and corner shops, and share profits.
« Last Edit: October 01, 2011, 05:51:31 AM by Gurt »

Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #213 on: October 03, 2011, 01:14:35 AM »
I think you could start of for a lot less than 250k (of machines, anyway)...but it would be expensive getting a location, merchandise, printing tickets, renovations, etc.

Offline Gurt

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #214 on: October 03, 2011, 06:23:56 AM »
Depends on the amount of racing games you have I guess - they cost the most usually.  I think though one could flesh out an arcade with a number of well-maintained retro cabinets, maybe even organising some tournaments around them.  They'd not likely make much money (people will balk at paying $1 for anything retro unless it's Outrun or something that fancy) but it'd make an arcade unique, and that's important these days.

Of course if you want to make money, easy, find popular games where people put money in them constantly, and avoid gimmicks.  Having an arcade filled with Daytonas and Point Blanks used to work, but it wouldn't now!  Hell, once upon a time it used to be Puzzle Bobbles and Metal Slugs.

Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #215 on: October 12, 2011, 11:35:30 PM »
Yes, now you just need a bunch of tacky ticket games and 20 maximum tune machines!

Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #216 on: February 28, 2012, 01:31:38 AM »
ok this is really old but the main update is that DDR is now ITG in timezone.


Offline SteveONos

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #217 on: February 28, 2012, 08:28:50 PM »
I just went to Garden City and there was no Replay arcade to be seen.
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Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #218 on: March 01, 2012, 08:39:19 PM »
it has indeed shut. the machine that was there in now upstairs in the cinema about 50m from where the arcade was. $2 extreme, like 3 stages, meh. overpriced considering the stages and age of the mix.

Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #219 on: March 16, 2012, 01:14:28 AM »
Can add customs easily on the machine at TZAS now, so you can post on the FB page or let me know if you want your favourite songs! If you have them on a usb and can bring them in, even better. :] ITG is pretty popular (atm, it's new so yeah), but good to see some new players taking an interest.


Offline SteveONos

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #220 on: March 22, 2012, 11:19:08 PM »
I'm just looking at some simfiles for DDRX3 Once they get all the steps sorted, they can be added to ITG. What do you guys think of the list?
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Offline SAN

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #221 on: March 24, 2012, 02:19:32 PM »
x3 didn't look...much different to x2, and the simfiles are not available (yet as far as I know).

If you know where to get them though please tell me so we can add them for the benefit of everyone.

Offline SteveONos

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Re: State of machines around Brisbane v2.5 (update 1/8/09)
« Reply #222 on: March 30, 2012, 11:41:23 AM »
it will take some time, but I will test them and see for myself. I'll see to it. (Only the boss songs have full simfiles. The other songs have that lousy commentator and some of the steps are missing.).
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State of machines around Brisbane v2 5 update 1/8/09
« Reply #223 on: June 01, 2016, 06:10:26 AM »
im up in brisbane for 5 week while my ships in drydock any suggestions of what to do in brisbane area. any parts people want?

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